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1987-02-04
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A M O E B A I N V A D E R S
an Amiga arcade game from
LateNight Developments Corporation
Copyright 1987 by LND
Programming by Chris Halsall
Artwork by Ewan Edwards
Requires KickStart 1.2
Legal Stuff
This program is being made available as Free-Ware, that
is to say there is NO charge for this program, except possibly for
a reasonable disk copying charge. No donations are required (although
we'll gratefully accept any we receive). You may redistribute this
program in any way you want, provided these guidelines are followed:
You may not sell this program as a commercial product, nor can you
use this program or any portion of it within a commercial product, nor
can you use this program as advertising for any commercial product
without the express written permission of LateNight Development.
The archive file containing the program must not be altered in any
fashion. The original distribution archive consists of the following
files:
Name Length Stowage SF Size now
============ ======== ======== ==== ========
AMOEBA 50000 Crunched 28% 36240
AMOEBA.info 7294 Crunched 86% 1059
AMOEBA.Text 9256 Crunched 49% 4733
AMOEBASounds 23986 Squeezed 6% 22725
==== ======== ==== ========
Total 4 90536 29% 64757
This software is provided as is with No warranties or guarantees
are expressed or implied. LND cannot be held responsible for ANY
problems arising from the use of this software; use at your own risk.
All About AMOEBA INVADERS
Okay, the Amiga is a GREAT machine, giving the average user the
power of a super computer! (Well, a good mainframe at any rate....)
It's graphics and sound capabilities are unsurpassed in the personal
computer market. It's a super machine, fun to work with, a joy to
operate, ... but you already know all that (at least, you should.
Space Invaders was the first REAL arcade game. Pong was out first,
but Space Invaders provided that essential element necessary for any
arcade game... an ENEMY Sure, bouncing a ball around a screen was neat, for a while, but in Space Invaders the aliens shoot at you, and
the game gets progressively harder -- the first of the "Shoot 'em down" games.
Space Invaders proved to be so popular, that it's now available for
just about every personal computer ever made. It comes in a variety of
versions, some just like the arcade game, some not so good, and some
which have expanded on the original idea. Whatever the case, for the
system you had on your desk at home, you could play Space Invaders to
your heart's content, and not waste any quarters.
Not so with the Amiga! Despite it's extraordinary graphics and
sound capabilities, a Space Invaders game never showed up! There were
the 'other' arcade game conversions: Cosmoroids, Missile Command,
PacMan, even Monopoly! But no Space Invaders.
Well, all that has now changed! What's now contained in your
machine is AMOEBA INVADERS, the premiere Space Invaders game for the
Amiga! We at LND could no longer stand the thought of an Amiga
without Space Invaders, and since it appeared that nobody else was
working to correct this terrible situation, we just HAD to write one!
AMOEBA INVADERS is a Space Invaders look-a-like. It's essentially
the same game, but has a touch of Amiga pizazz. Awesome features such
as real colour and real sound have been added (the original used
strips of coloured tape on the monitors, and its beeps and gronks were
hardly sound effects). You can play this version with keyboard or
joystick, and there's a pause feature allowing you to answer that
important phone call, grab a bite to eat, sleep, whatever.
Running AMOEBA INVADERS
AMOEBA INVADERS can be run from the Workbench or the CLI. Just make
sure that ALL the files are in the same directory before it gets
executed.
From the CLI, enter: 1> AMOEBA
or alternatively: 1> run AMOEBA
From the Workbench, it's even easier. Just double-click on the
AMOEBA INVADERS icon.
AMOEBA INVADERS has been designed to be very friendly with the
Amiga's multi-tasking operating system. It's not a CPU hog, it returns
all the precious memory it uses, and if there's not enough memory, the
sound effects won't get loaded. If for some reason there's not even
enough memory to run AMOEBA INVADERS, your machine won't crash, AMOEBA
INVADERS simply won't run.
Clicking on the SETUP gadget with the mouse, or pressing the HELP
key allows you to define which keys are to be used instead of the
joystick.
Once you get the game running, you can start the game by
pressing the button on a joystick inserted in Port #2, clicking on the
START gadget with the mouse, or pressing the defined fire button on
the keyboard.
During game play, you can click on the PAUSE gadget, or press the
defined pause key to halt the game. Pressing the same key or clicking
on the same gadget will restart the game.
If you click on the RESTART gadget while the game is playing, the
game will immediately abort, and you'll see the title screens again.
The EXIT gadget aborts the program immediately, and returns you to
the CLI or Workbench.
When you're playing, a score of 1500 points gets you an extra base
to play with, but you only get the one extra base. The rest of the
rules are identical to the original, KILL OR BE KILLED!
All About LND
LateNight Developments is a group of 6 programmers dedicated to
producing quality software for the Amiga.
We have many ideas for programs which just NEED to be written, and
are working towards some of them. However, a few of us are interested
in eating in the meantime, so if you have ideas which would turn into
good products, and need some assistance with the development of the
ideas, or writing of the programs, or both, please give us a call, or
write us at:
LateNight Developments Corporation
3930 Cedar Hill Cross Road
Victoria, BC
Canada V8P 2N4
(604)-721-0381
We'll accept calls from 10:00 AM to 11:00 PM PST daily, and mail
anytime the post office isn't on strike! Alternatively, you can
contact us through:
PeopleLink: E-Squared
Compuserve: 72667,2743 Ewan Edwards (E^2)
BIX: EEdwards
Net.Micro.Amiga: SDean1@UVVM.BITNET (Steve Dean)
Credits
This program was made possible through the enormous efforts of
Chris Halsall, who not only wrote the code, but had to put up with all
the stupid suggestions and last minute changes from Steve Dean, Ewan
Edwards, Paul Gerber, Kim Lewall, and Mike Wedick (the remainder of
the LND gang).
Development Products
The following products were used to develop this program:
Aegis's Audio Master
Amiga's PowerStick Joystick
Applied Vision's FutureSound Audio Digitizer
ASDG's Recoverable Ram Disk
Comspec's AX2000 Memory Board
EA's Deluxe Paint II
Manx's Aztec C 3.4a Compiler
MicroSmith's TxED 1.31
Problems
As far as we know, there are NO problems with this software.
However, we can't test for all the possible combinations and
permutations of Amiga hardware that you may have. Should there be a
problem getting AMOEBA INVADERS to operate properly for you, please
contact us IMMEDIATELY!
Enjoy AMOEBA INVADERS!!